![]() ![]() For example, if you forget to construct buildings in your cities before a war, you may be unable to recruit enough troops to win a war that you’re required to fight for the game’s narrative. A lot of the systems in the game are incredibly in-depth, and if you aren’t constantly paying attention to all of them, you can easily find yourself stuck and unable to progress the story. ![]() It’s worth noting, too, that when Lightracer Spark isn’t boring, it’s often frustrating. I’m a giant floating orb, how else am I supposed to announce myself? There also aren’t a lot of elements in Lightracer Spark that let you feel like a deity, save for the fact that you’ll often have to wait literal years for your projects to be completed, and so overall, the non-story elements of the title ultimately feel boring when compared to the much better entries into the literal and not-so-literal god game genre. There are no cool units to look at, no intricate political systems to mess with, and even building up cities just isn’t especially satisfying. ![]() The title’s roughly ten- hour-long campaign plays out a lot like a quick run of the oft-mentioned Civilization games, but without any of the aspects that make those titles interesting. You also need to manipulate the universe’s economy, make improvements to your mothership and learn new skills.įor the most part, then, Lightracer Spark’s gameplay is fine. Your task is to guide a far-away world to prosperity by influencing the lives of key individuals on the planet through text-based gameplay, determining how conflicts play out with Civilization-lite army management and telling folks what to research so they can hopefully avoid getting consumed by some sort of generic galaxy-ending threat. Well, technically, you take control of an amender from a high civilization, but potato potato. In case it wasn’t obvious from the previous paragraph, in Lightracer Spark, you play as a celestial being from the overworld. ![]()
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